Bomb Defusing Manual
A lazily crafted bomb manual for a centurion roblox game.
Defusing Bombs
A bomb will explode when its countdown timer reaches 0:00 or when too many strikes have been recorded. The only way to defuse a bomb is to disarm all of its modules before its countdown timer expires.
Modules
Each bomb will include a certain number of modules that must be disarmed. Each module is discrete and can be disarmed in any order.
However, there are exceptions. See Appendix I for instructions on identifying these exceptions.
- Instructions for disarming modules can be found in Section 1.
- "Needy" modules present a special case as they cannot be disarmed. These are described in Section 2.
- Translation help for translated modules can be found in Section 3.
Strikes
When the Defuser makes a mistake, the bomb will record a strike which will be displayed on the indicator above the countdown timer. Bombs with a strike indicator will typically explode upon the third strike. The timer will begin to count down faster after a strike has been recorded.
If no strike indicator is present above the countdown timer, the bomb will explode upon the first strike, leaving no room for error.
Some bombs might allow for more than three strikes, however it may be possible that the strike indicator can only display up to two strikes and not show any additional strikes.
Gathering Information
Some disarming instructions will require specific information about the bomb, such as the serial number or other widgets. This type of information can typically be found on the top, bottom, or sides of the bomb casing.
Many modules will require information about Indicators, Batteries, Ports. See Appendix A, B, and C for identification instructions. Manual pages of certain modules requiring this information may not always refer to these appendices.
Further appendices provide elaboration on other less common widgets, as well as on general concepts that may be useful in disarming certain modules.
Section 1: Modules
Modules can usually be identified by an LED in the corner, normally the top right. When this LED is lit green, the module has been disarmed.
All modules must be disarmed to defuse the bomb.
On the Subject of Binary
There are 7 stripes of either lit or unlit LEDs.
Decipher them in order to know how many times the red button must be clicked before clicking the green button to submit.
Lit LEDs are 1s. Unlit LEDs are 0s.
Read the following rules one by one from top to bottom and follow the first one which fits.
- If there are no lit LEDs, click red once.
- If light 2 is a 1 and light 7 is a 0, click red twice.
- If lights 1 and 2 are both 1, click red three times.
- If light 1 is a 0 and light 7 is a 0, click red four times.
- If lights 1, 2, and 3 are 1s, click red five times.
- If lights 1, 2, 3, and 4 are 1s, click red six times.
- If more than 3 lights are off, click red seven times.
- If more than 5 lights are on, click red eight times.
- If every LED is on, click red nine times.
- If none of the above apply, click red ten times.
On the Subject of Colored Squares
There are 6 colored buttons. Each, when clicked, change color.
Every possible color:
- Red
- Yellow
- Green
- Cyan
- Blue
- Magenta
Use the serial number to decipher which sqaures are which color.
Top left button
- If the first letter is "A", the color is Red
- If the first letter is "O", the color is Yellow
- If the first letter is "U", the color is Green
- If the first letter is "I", the color is Cyan
- If the first letter is "E", the color is Blue
- If the first letter isn't a vowel, the color is Magenta
Top right button
- If the first two numbers are between 0-15, the color is Red
- If the first two numbers are between 16-30, the color is Yellow
- If the first two numbers are between 31-45, the color is Green
- If the first two numbers are between 46-60, the color is Cyan
- If the first two numbers are between 61-75, the color is Blue
- If the first two numbers are between 76-99, the color is Magenta
Midle left button
- If the first two numbers are between 0-15, the color is Red
- If the first two numbers are between 16-30, the color is Yellow
- If the first two numbers are between 31-45, the color is Green
- If the first two numbers are between 46-60, the color is Cyan
- If the first two numbers are between 61-75, the color is Blue
- If the first two numbers are between 76-99, the color is Magenta