Bomb Defusing Manual

A lazily crafted bomb manual for a centurion roblox game.

Defusing Bombs

A bomb will explode when its countdown timer reaches 0:00 or when too many strikes have been recorded. The only way to defuse a bomb is to disarm all of its modules before its countdown timer expires.

Modules

Each bomb will include a certain number of modules that must be disarmed. Each module is discrete and can be disarmed in any order.

However, there are exceptions. See Appendix I for instructions on identifying these exceptions.

Strikes

When the Defuser makes a mistake, the bomb will record a strike which will be displayed on the indicator above the countdown timer. Bombs with a strike indicator will typically explode upon the third strike. The timer will begin to count down faster after a strike has been recorded.

If no strike indicator is present above the countdown timer, the bomb will explode upon the first strike, leaving no room for error.

Some bombs might allow for more than three strikes, however it may be possible that the strike indicator can only display up to two strikes and not show any additional strikes.

Gathering Information

Some disarming instructions will require specific information about the bomb, such as the serial number or other widgets. This type of information can typically be found on the top, bottom, or sides of the bomb casing.

Many modules will require information about Indicators, Batteries, Ports. See Appendix A, B, and C for identification instructions. Manual pages of certain modules requiring this information may not always refer to these appendices.

Further appendices provide elaboration on other less common widgets, as well as on general concepts that may be useful in disarming certain modules.

Section 1: Modules

Modules can usually be identified by an LED in the corner, normally the top right. When this LED is lit green, the module has been disarmed.

All modules must be disarmed to defuse the bomb.

On the Subject of Binary



There are 7 stripes of either lit or unlit LEDs.

Decipher them in order to know how many times the red button must be clicked before clicking the green button to submit.

Lit LEDs are 1s. Unlit LEDs are 0s.

Read the following rules one by one from top to bottom and follow the first one which fits.

On the Subject of Colored Squares



There are 6 colored buttons. Each, when clicked, change color.

Every possible color: Use the serial number to decipher which sqaures are which color.

Top left button Top right button Midle left button